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EZ Flash MX:
Animation, Action Script, and Gaming for Macromedia Flash
by Bradley Kaldahl M.S.Ed.
226 pages; quality trade paperback (softcover); catalogue #03-0987; ISBN 1-4120-0617-1; US$36.50, C$50.50, EUR32.50, £13.51
Written by an educator for classroom use, this book makes learning Flash MX exciting and fun!
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about the book about the author table of contents and excerpts catalogue info
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About the Book
If you are new to Flash, or an experienced Flash user, you will find this book offers a wealth of creative ideas and techniques for getting the most out of Flash. Written by an educator this book is organized to progressively take you step by step into interactive web content (or software application) development.
Educators: This book is ideal for the classroom. Whether your course is 1 hour (that meets 3-5 times per week), a night class (that meets for 3-4 hours), or short term training course, you will be delighted with this book. Short projects focus on specific concepts and make it easy to supply your class with entertaining and exciting ideas. Additional exploration topics (at the end of each chapter) provide a convient tool for in-class assignments, homework, or as a way of testing knowledge.
Topics covered: This book contains more than 42 short projects and hundreds of creative ideas that cover a variety of topics. Here are just a few:
- Producing a melting type animation effect using a shape tween.
- Creating a solar explosion effect using motion tweens.
- Computer games and advanced game concepts.
- Animating type using ActionScript.
- Developing sound controllers.
- How to make photographs interactive.
- Video capture, compression, and incorporation in Flash.
- Creating and controlling 3D content.
About the Author
Bradley Kaldahl is an Associate Professor in Computer Publishing at Montgomery College. He received his M.S.Ed. from Johns Hopkins University. He currently teaches courses that explore Computer Gaming and Simulation, Animation and Computer Imaging. His current research focuses on computer games for education and disability support.
Excerpts
Condensed Table of Contents
SECTION 1 ANIMATION
Chapter 1 About This Book
Chapter 2 Frame by Frame Animation
Chapter 3 Tools and Palettes
Chapter 4 Symbols and Tweening
Chapter 5 Shape Tweens
Chapter 6 Shape Tweened Type
Chapter 7 Exploding Light Animation
Chapter 8 Spinning Type
Chapter 9 Multi-Layer Animations
Chapter 10 Later Explosion
Chapter 11 Spinning Letters
Chapter 12 Timeline Sound
Chapter 13 Introduction to Movieclips
Chapter 14 Publishing Flash
SECTION 2 INTERACTIIVITY & ACTIONSCRIPT
Chapter 15 Interactive Button Symbols
Chapter 16 Introduction to ActionScript
Chapter 17 Controlling Animation with ActionScript
Chapter 18 Interactive Presentation
Chapter 19 Button Sounds
Chapter 20 Controlling Timeline Sound
Chapter 21 Dynamic Text Fields
Chapter 22 Control Sound with ActionScript
Chapter 23 Interactive Movieclips
Chapter 24 Creating a Web Game
Chapter 25 Smart Object Wow Effects
Chapter 26 Dynamic Typing Letters
Chapter 27 Advanced Game Techniques
Chapter 28 ActionScript Layer Mask
Chapter 29 Preloader
Chapter 30 Download Testing
Chapter 31 Load Movie ActionScript Command
Chapter 32 Path Animation
Chapter 33 Animated Motion Trails
Chapter 34 Drag and Drop Game
SECTION 3 USING OTHER APPLICATIONS WITH FLASH
Chapter 35 Video Capture
Chapter 36 Flash Video Compression
Chapter 37 Sorenson Squeeze
Chapter 38 Flash Video Project
Chapter 39 Swift 3D Tutorial
Chapter 40 Using Swift 3D in Flash
Chapter 41 Fireworks for Flash
Chapter 42 Photoshop for Flash
Chapter 43 Freehand for Flash
Chapter 44 Illustrator for Flash
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Catalogue Information
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